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www.gamesthatwerent.com · 5d · discuss

Quake Advance is an impressive proof-of-concept created by veteran programmer Randy Linden, exploring the possibility of bringing id Software's classic Quake to the humble Game Boy Advance. Randy was certainly no stranger to squeezing first-person shooters onto unlikely hardware, having previously been responsible for the remarkable Super Nintendo conversion of Doom. For the Game Boy Advance, he went a step further and created his own engine capable of rendering fully 3D environments and enemies rather than relying on the raycasting techniques commonly used by other first-person games on the handheld. Continue reading →