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traversefantasy.blogspot.com · 9d · discuss

There have been a lot of really thoughtful takes on magic lately, centering on significant ritualistic interactions (or even/especially transactions) with powerful beings—and I had just even gestured towards this being an angle for a tabletop Pokémon adaptation. Sorry to say that this one isn’t going to be particularly thoughtful. I realized that besides being sucky when my players run out of inspiration and can’t do magic anymore—for which my special game mommy inspiration has worked well—it feels weird for inspiration to work differently for magic than for the typical case. Magic is just fundamentally a tool, right? Tools make...