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tbr.bearblog.dev · 12d · discuss

RAID Array Mischief is intentionally a lean and mean game. The goal is to get a table of people playing one of your poor, neglected adventure modules in as little time as possible, which is why there's no character generation and there's a single shared memory sheet. In my open table lunchtime game, I even skipped any assignment of "Positronic Clusters", the mechanical differentiation of different players at the table, until after a session or two so that players could jump right into the core play loop. During this last lunchtime session, two of the four players had previously joined...