Brackish Draught · 2mo · discuss
I like to think Fear and Panic is a pretty streamlined game: it has shorter, simpler rules than almost every other game in the d100 horror space, not counting some one-pagers (and of course Cthulhu Dark, which I count despite it using d6s). However, I’ve been running it a lot at conventions and local game nights recently, and I think I can make it even simpler. For now let’s call these alternate rules, but I’m thinking of combining them with Time of Monsters at some point for a standalone game. First of all, it’s not really important to calculate Menace...