0

Lonely Star · 1mo · discuss

img { display: block; margin: auto; } h6 {text-align: center;} Sea Planes by Jack T. Cole. As I play through Arden Vul, I find myself confirming some of my premises on why I disliked most dungeons I've ever read. Put simply, I don't like a funhouse approach; an interesting dungeon to me is one where you have to put together what happened there, what this was, and learn about it to advance - along with actually playing the challenges and having cool fights of course. I've seen people refer to this as "archaeological dungeons", which have strata of history layered...